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April 3, 2011
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Sci Fi Underground Bunker by Shogun-3D Sci Fi Underground Bunker by Shogun-3D
A Sci Fi Underground bunker created by my own concepts. Modeled and textured in 2 weeks as a test of my speed and quality in textures.

Created with 3ds Max, Photoshop, and Unreal Engine.

More Shots Here
[link]
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:iconsevenofeleven:
sevenofeleven Featured By Owner Jan 6, 2012
Looks great.
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:iconshogun-3d:
Shogun-3D Featured By Owner Jan 10, 2012  Professional Digital Artist
Thanks!
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:iconvertlain:
Vertlain Featured By Owner Oct 9, 2011  Hobbyist General Artist
Damn good work with texturing :clap:
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:iconshogun-3d:
Shogun-3D Featured By Owner Oct 9, 2011  Professional Digital Artist
Thank you!
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:iconzerostrike:
ZeroStrike Featured By Owner Apr 23, 2011  Student Digital Artist
Did you create the the different segments (wall, door, and tile, etc) as different piece and join them together or are they just one piece? I.E. for one piece of wall. Did you create mult. pieces to create that one piece? I would love to see a wireframe of this. This piece is really strong too.
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:iconshogun-3d:
Shogun-3D Featured By Owner Apr 23, 2011  Professional Digital Artist
Yes Zero, I created the pieces modularly, that way I minimize the use of textures and repeat as many of the same elements I can. The walls are essentially snapped to grid, so they can tile easily and have a base pivot for easy snapping. Its very seamless and works really well in UDK. A lot of modern game engines auto-weld seams as well so this is a very optimal way without spending too much on texturing or modeling.

Another method is simple one piece with tileable textures, but modularity helps me piece interesting shapes together instead of complete tiles.
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:iconzerostrike:
ZeroStrike Featured By Owner Apr 24, 2011  Student Digital Artist
I would think that would really work well with mechanical pieces. I'll have to try that next time. Would you rather see like a very small section like a small corner of a room that is AAA quality or a work that is really big like a level?

Thank you very much for taking the time to answer.
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:iconshogun-3d:
Shogun-3D Featured By Owner Apr 25, 2011  Professional Digital Artist
Small corner pieces that are packed with quality are much better than large environments that lack detail. Still its good to challenge yourself with a medium scale environment.
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:iconzerostrike:
ZeroStrike Featured By Owner Apr 29, 2011  Student Digital Artist
Thank you very much for answering. I am glad that I am able to talk to someone specifically on environments. Would you have any other like simple points for a striving environment artist?
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:iconpolymune:
PolyMune Featured By Owner Apr 3, 2011  Professional Digital Artist
This is really awesome! The seemless textures really sync in together, making it hard to tell it's repeating at all.
What's your poly count for this scene?

really awesome details!
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