Did you create the the different segments (wall, door, and tile, etc) as different piece and join them together or are they just one piece? I.E. for one piece of wall. Did you create mult. pieces to create that one piece? I would love to see a wireframe of this. This piece is really strong too.
Yes Zero, I created the pieces modularly, that way I minimize the use of textures and repeat as many of the same elements I can. The walls are essentially snapped to grid, so they can tile easily and have a base pivot for easy snapping. Its very seamless and works really well in UDK. A lot of modern game engines auto-weld seams as well so this is a very optimal way without spending too much on texturing or modeling.
Another method is simple one piece with tileable textures, but modularity helps me piece interesting shapes together instead of complete tiles.
I would think that would really work well with mechanical pieces. I'll have to try that next time. Would you rather see like a very small section like a small corner of a room that is AAA quality or a work that is really big like a level?
Thank you very much for taking the time to answer.
Each wall segment is only about 1k tri's, doorway area about 5k, total plus tile about 30k.
It's very low poly, which I sacrificed a good amount of detail in topology for using normal map. But back then, it was created for Unreal 3. If I had UDK back then I could push out a lot more polycount.